QUANTUM PIPES / ARCADE

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The Metaverse.

Collect bits. Upgrade QP. Reach the uplink.

Hold ← → or A D to move. Space to jump, again in midair to double jump.

Shift or X to sprint. ↓ or S to crouch, slide while moving, or ground pound in midair.

How to play

QP waits here. Close this guide, then select Start or Resume when you’re ready.

Move with arrows or A/D. Space jumps and double jumps. Shift or X sprints. Down or S crouches, slides, or ground pounds.

Cracked caches Bump them to launch a bot above. Core QP can break them from below or with a ground pound.

Braced armor Solid, bolted platforms stay intact. Purple chips dispense one prize, then turn into spent armor.

Bits Gold data tokens add to your collection as they pop out of a chip.

Core Upgrade Grow larger, break caches, and survive one enemy hit. That hit uses the upgrade.

Pulse Module Collect an upgrade while powered to fire with F, C, or Pulse. A hit removes Pulse first, then another hit removes Core armor.

Overclock The gold bolt grants 10 seconds of contact invincibility. Grid fractures still end the run.

Monolith patrols The tall gold security units stand twice as high as sentinels. Double jump onto the bright crown, fire a pulse, or send a rolling core through them.

Transistors Find three in every level. Secret levels place one before the entrance, one inside the pocket, and one after the return. All 96 plus clearing 8-4 unlock the final quantum world. Your three collection slots fill in as you find them. Collected transistors stay gray on future visits; your collection survives retries and new campaign runs.

Later enemies From World 4, Surge warns before a fast dash. From World 6, Warden winds up a hop and takes two stomps or two pulses. Jump their attacks and strike during recovery.

Secret quantum routes Hold Down on secret pipes. One secret pocket waits in each world. Some reward blocks reveal high doorways; others conceal a lower entrance. Jump through the 2 nm challenge, collect transistor 2, and return farther ahead.

Bandwidth core Connect to a floating data socket with your final jump. Higher sockets earn 500 to 2,500 points. The top socket rewards a well-timed double jump. Land beyond the core to upload QP through the uplink.

Quantum saves Secret trips mark the run as practice. Closing the game inside a secret resumes the main route at its saved checkpoint; finish the detour to bring its cargo home.

Worlds and checkpoints Clear each level to unlock the next. Beacons record your return point and inventory. Progress saves on this device; Reboot returns to your latest checkpoint.

Inside the computer Ride gold carriers, cross memory cells before their meters empty, and read the three lamps on timed gates. Strike signal nodes again to switch outlined geometry. Cooling arrows lift QP; cover blocks scanning beams.

Security cores Each world ends with a boss. Read its warning, avoid the attack, then stomp its open coupling. Pulse helps while it is exposed. Gatekeeper, Switchboard, and Raster also have a repeatable counter node.

Score chains Bits earn 100, upgrades 500, caches 50, and bots 200 points. Defeat different bots within four seconds to chain up to ×5. Checkpoints earn 250 and bosses 3,000. Each reward scores once per level run, including retries.

Three medals Swift: clear under the target time. Untouched: clear without damage or retries. Collector: find every bit chip. The timer counts active play and retains retry time. It never disables QP. Clear bonuses and personal bests appear on the world map, saved on this device.

A CYBERSPACE ADVENTURE

MoveQP

Small hero. Entire world inside.

YOUR NEXT SECTOR

Enter cyberspace.

Guide QP through the grid. Collect upgrades and reach the uplink.

←→ MoveSpace Jump × 2

Loading QP artwork…

Select Start, then use your keyboard or the controls below.

Your progress stays on this device.